Took orthographic photo in ambient lighting
Aligned all views in Photoshop
Mapped out Front/Side view Edge Loops
Created Color Map from Orthos
Maya:
Created Curve to match front/side views
Extruded from curve and combined
Blocked head and basic features
Unwrapped to match Color Map
Exported low poly obj (Approx 3,500 polys)
Z Brush:
Sculpted facial details
Created Displacement Map/ Normal Map
Exported Maps to Photoshop
Photoshop: (1024x1024)
Created Ambient Occlusion Map
Baked onto Color Map
Created Spec Map
Smoothed Normal Map (IP)
Maya:
Imported Z Brush Low Poly Obj
Assigned Color Baked/Normal/Spec Maps to Blinn Material
Adjusted Blinn Material (IP)
Added lighting- 1 Directional/2 Point Fills
(Currently Mental Ray/ Final Gather)