Blocking:
Extrude from a Curve: Head/Ear/Neck
Extrude from Neck Geometry: Torso
Extruded from Torso: Left Arm/Dummy Hand
Created Cube: Left Leg/ Dummy Boot
Connect Vertices: Torso/Leg/Boot
Geometry Clean Up
Cut Right Side Head/Torso
Detail:
Eye Socket/Cheek/Nose/Mouth/Chin/Ear
Joints/Muscle/Apparel
Torso/Arm/ Wrist/ Hand/Fingers
Leg/Knee/Boot
Geometry Clean Up:
Edge Loops for Joints & Quad/Tris
Unwrapping:(Deleted Right Side)
Head/Ears
Torso/Arm/Hand
Leg/Boot
Duplicate (Inverted) to Create Right Side/Connect Vertices
Arrange UV Maps
Create Low Poly obj files for: Arm/Torso/Head
ZBrush:
Raised Subdivisions Level
Sculpted Muscle/Facial Details/Clothing Folds
Created Normal Maps for Arm/Torso/Head
Exported Normal Maps to Photoshop
Photoshop:
Normal Maps: Created Occlusion/Color/Spec Maps
Hand Painted: Skin/Hair/Shirt/Boots/Belt/Boots/Sunglasses
Jeans: Photos of my favorite pair!
Logos Provided: Shirt/Buckle/Watch/Bandanna
Created Normal Maps for jeans using Nvidia Normal Map Filter
Baked Occlusion Maps to Color Maps
Maya: Final
Assigned/Adjusted Materials/Textures to geometry
3 Point Lighting Setup